# Lesson 12 - Growing the snake when it eats an apple!

markdown <<-MARKDOWN
  Now that an apple appears on the screen, we can make eating it grow
  the snake.

  To do that, we'll create a stationary copy of the snakes last segment. When
  the snake moves next the copied segment will stay in place, causing it to
  "grow" on the screen.

  var growSnake = function(snake) {
    var indexOfLastSegment = snake.length - 1;
    var lastSegment = snake[indexOfLastSegment];
    snake.push({ top: lastSegment.top, left: lastSegment.left });
    return snake;

  Now that we have a function to grow the snake, let's check for a collision
  between the apple and the snake whenever the game advances. Let's change the
  `advanceGame` function so it looks like this:

  var advanceGame = function() {
    snake = moveSnake(snake);
    if (CHUNK.detectCollisionBetween([apple], snake)) {
      snake = growSnake(snake);
      apple = CHUNK.randomLocation();
    if (CHUNK.detectCollisionBetween(snake, CHUNK.gameBoundaries())) {
      CHUNK.flashMessage("Whoops! you hit a wall!");
    draw(snake, apple);

js_expected_results 'lesson-12'

markdown <<-MARKDOWN
  ### Syntax Breakdown

  `array.length` tells us how many elements are in a list. Arrays are zero
  indexed, so we subtract one to get the index of the last element in the

  ### Play Time!

  * When is the newly added segment given a direction to move in?
  * Why do we put the `apple` variable inside of `[]` when we call

next_step 'lesson-13'